SDK 2.5: New RE Wishlist
Parsec 3 you mean... with sample load [emoji16]exxx wrote:parsec 2...
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it is best option we can afford [emoji11]Noel G. wrote:Just in case, are you aware that you can copy any pattern to track using Chords Player? I realize it is still a workaround, but it's the quickest method we have so far.chimp_spanner wrote:I'd love to see pattern to track. There are a lot of pattern devices I have but don't use because I can't be dealing with multiple racks + CV switching, or fiddly automation.
Also...time stretch and formant shifting would be amazing. Especially now we have sample import. Can you imagine a Kong style drum machine with those features? Even if it used (or had the option of) an "eco" version of what we currently have in Reason, I think that'd be incredible.
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yes... I like so much when I bought Cubase Artist. is unbeatable...a killer!Marc64 wrote:The best of all granual synth Padshop pro. Proton is nice but far from padshop pro
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I don't know if Alchemy in logic has similar synthesis tecs or simply is another beast..
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I have asked steinberg on fb about padshop pro, waiting for an answer.Karim wrote:yes... I like so much when I bought Cubase Artist. is unbeatable...a killer!Marc64 wrote:The best of all granual synth Padshop pro. Proton is nice but far from padshop pro
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I don't know if Alchemy in logic has similar synthesis tecs or simply is another beast..
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"Hello, Padshop Pro is only available as a VST2, VST3 and AU format, and no further releases for it are planned in the future."
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well Proton can evolve to so much more
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- platzangst
- Posts: 731
- Joined: 16 Jan 2015
I'd like Izotope to take another crack at REs - Iris, Breaktweaker, heck, Trash now that IRs could be loaded...
I was thinking about an update of Parsec with sample loading as well. When you look at Parsec II you see that there is a lot of wasted space above Generator A and B. I'm wondering if this free space was left there intentional for a later update with sample loading. I hope so!Karim wrote:Parsec 3 you mean... with sample load [emoji16]exxx wrote:parsec 2...
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- chimp_spanner
- Posts: 2926
- Joined: 06 Mar 2015
^ PLEASE. Literally the only thing that keeps me in Cubase at the moment is drums. I have RDK, A-list, Alt Drums. But they really just aren't up to the standard of Toontrack's stuff.
Well and then there's stuff like Albion ONE as well. I'd have a hard time replacing that in Reason, but for orchestral stuff I don't mind working in Cubase. But for everything else - especially rock and metal - I'd love to be able to work exclusively in Reason.
Well and then there's stuff like Albion ONE as well. I'd have a hard time replacing that in Reason, but for orchestral stuff I don't mind working in Cubase. But for everything else - especially rock and metal - I'd love to be able to work exclusively in Reason.
Badly needed!!Aquila wrote:A quantized sample/loop/clip launcher
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I'd rather have this built directly into Reason including Midi Clips.Aquila wrote:A quantized sample/loop/clip launcher
But I'm wondering where sample loading would fit into the structure of Parsec? As far as I know it's based on an array of sine oscillators whose amplitude relationships are manipulated in different ways to simulate waveforms, filters etc? I might be wrong, of course!riemac wrote:I was thinking about an update of Parsec with sample loading as well. When you look at Parsec II you see that there is a lot of wasted space above Generator A and B. I'm wondering if this free space was left there intentional for a later update with sample loading. I hope so!Karim wrote:Parsec 3 you mean... with sample load [emoji16]exxx wrote:parsec 2...
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Yes, you are right, but Parsec II after the update has all wavetables from Thor. Why not import your own wavetables like in Expanse?buddard wrote:But I'm wondering where sample loading would fit into the structure of Parsec? As far as I know it's based on an array of sine oscillators whose amplitude relationships are manipulated in different ways to simulate waveforms, filters etc? I might be wrong, of course!riemac wrote:I was thinking about an update of Parsec with sample loading as well. When you look at Parsec II you see that there is a lot of wasted space above Generator A and B. I'm wondering if this free space was left there intentional for a later update with sample loading. I hope so!Karim wrote:Parsec 3 you mean... with sample load [emoji16]exxx wrote:parsec 2...
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Hmm, I didn't think of that! I'm guessing they've resynthesized all the wavetables and play them back with the additive oscillators? I wonder if something similar could be done on the fly with user browsable samples?riemac wrote:Yes, you are right, but Parsec II after the update has all wavetables from Thor. Why not import your own wavetables like in Expanse?buddard wrote: But I'm wondering where sample loading would fit into the structure of Parsec? As far as I know it's based on an array of sine oscillators whose amplitude relationships are manipulated in different ways to simulate waveforms, filters etc? I might be wrong, of course!
Wasn't there another RE that was going to be released last year with this kind of functionality, by resynthesizing live audio?
I'm wondering, since the SDKupdate, Maybe PredatorRE could be updated to version 2.0 ?
Believe you're referring to the planned Spectra synth by synthetechsound. I'm not educated enough to speak to it, but it would seem to add another element of awesomeness.buddard wrote:riemac wrote:buddard wrote: Wasn't there another RE that was going to be released last year with this kind of functionality, by resynthesizing live audio?
- Faastwalker
- Posts: 2290
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The 2.5 update really opens up some interesting possibilities for RE's. But I'd also like to see some of the existing devices updated to take advantage of the new capabilities. There are potentially some really exciting updates to what we already have in the Rack. Exciting times for Reason (as ever, only better )
THISstp2015 wrote:A sample slicer that will automap slices to the keyboard and allow me to add, remove and move slice markers in real time ( kind of like simpler in ableton)
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Will we get to se the makers of fab filter now? I read somewhere on reason talk that the dudes who make fabfilter wanted to make REs but they wanted to wait until the platform was more up to date or something I'm no developer and don't know the full story but I see that company name on a lot of videos by a lot of artists haha since the new sdk I got big dreams
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