https://www.bitwig.com/en/19/bitwig-studio-3
https://www.bitwig.com/en/19/behind-the ... arity.html
Think of it like an environment with which you'll create devices: synths, MIDI & audio effects. So - in Reason speak - a way to build Europa or Leveler. Bulit devices are separate from each other, but like anything in Bitwig they can be chained or - indeed - nested. The Grid doesn't distinguish between audio or CV, so the device can output signal (technically audio, but more in a LFO/CV range) that can be further captured by Audio Rate modulator to modulate other parameters down the devices chain. It's *just* a hugely flexible device builder, sort of like using NI Reaktor in Reason.
No. This is the environment Bitwig developers built all the native devices with and - as promised - they're opening it now for everyone to use. 3rd party stuff will be the devices - instruments, MIDI & audio effects - created by users using The Grid. And I guess only them will be allowed to add new modules to The Grid, to maintain compatibility.
Yeah, that would be nice! Few months ago there were some talks about ABleton & others joining some consortium to work out the "future of MIDI" so maybe that's it?
For now there’s Reaktor, which works great in Reason and can build devices that can be shared cross platform (and is a mature device building environment with lots of users/support). You have lots of control over the UI by adding your own knobs/panels too!Timmy Crowne wrote:Wow. That’s what I’ve always wanted in Reason: a true device builder.
that sounds amazing...I’d heard Reaktor mentioned hundreds of times, but had a drastically incorrect idea of what it actually was (I always assumed it was a sampler ).selig wrote: ↑16 Jan 2019For now there’s Reaktor, which works great in Reason and can build devices that can be shared cross platform (and is a mature device building environment with lots of users/support). You have lots of control over the UI by adding your own knobs/panels too!Timmy Crowne wrote:Wow. That’s what I’ve always wanted in Reason: a true device builder.
I’ve been using Reaktor to develop my REs for years now - not sure Bitwig’s version would work well for that level of development (if that’s important to you).
Will be interesting to see this upon release - keeping an eye out for more videos.
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Jeskola Buzz was node based 20 years ago and did not need coding from the user. Not sure if you would count it to be a DAW, but it was pretty advanced for its time.
I build a complete working model of the RE in Reaktor, short of creating the exact front panel UI and custom displays, then my co-dev (Pitchblende) comes in and cleans up my messes (!) to create a more organized layout, and basically get's to know the signal flow. Then he translates my model into C++ code, and I get to work building the UI. But the prototype sounds exactly the same as the final version, and in fact I test the C++ builds against the model to make sure everything has translated correctly. Everything is done in "Core" to allow total control over the results.guitfnky wrote: ↑16 Jan 2019that sounds amazing...I’d heard Reaktor mentioned hundreds of times, but had a drastically incorrect idea of what it actually was (I always assumed it was a sampler ).selig wrote: ↑16 Jan 2019
For now there’s Reaktor, which works great in Reason and can build devices that can be shared cross platform (and is a mature device building environment with lots of users/support). You have lots of control over the UI by adding your own knobs/panels too!
I’ve been using Reaktor to develop my REs for years now - not sure Bitwig’s version would work well for that level of development (if that’s important to you).
Will be interesting to see this upon release - keeping an eye out for more videos.
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curious how that works; do you use Reaktor as a sort of proof of concept for the Rack Extension, and then develop that using the RE SDK?
very cool. I might have to give Reaktor a shot. I’ve learned a (very) little bit of programming in a couple of languages, and it’s a blast, but hard to stay on top of for someone with my attention span. being a very visually-oriented tinkerer (part of why I love Reason so much), I wonder if a tool like this might be better suited for me.selig wrote: ↑16 Jan 2019
I build a complete working model of the RE in Reaktor, short of creating the exact front panel UI and custom displays, then my co-dev (Pitchblende) comes in and cleans up my messes (!) to create a more organized layout, and basically get's to know the signal flow. Then he translates my model into C++ code, and I get to work building the UI. But the prototype sounds exactly the same as the final version, and in fact I test the C++ builds against the model to make sure everything has translated correctly. Everything is done in "Core" to allow total control over the results.
I find node based (I used to call it "object oriented") programming totally easy to understand, and lines of code just look like random characters to me. That's probably why I enjoy other node based apps like Divinci Resolve and Fusion.
RustyShakleforde wrote: ↑16 Jan 2019I had bitwig since v1. Always wanted to upgrade it but with Reasons recent developments I went with that, as it is my main DAW.
I mess around with bitwig a lot though and feel that if Props made the Reason sequencer a little like Bitwigs it would raise Reasons game so much. Bitwigs sequencer is excellent, so fast and snappy.
Anyway, i cracked and updated BW a few weeks ago as found upgrade in a sale. It was well worth it, BW is amazing and the modulators etc are brilliantly executed. I did miss reason after a few days of sussing out my upgrade, and found myself back with it since. I just love Reason and have been using it since v1 or 2, so at home with it.
Was really cool tonight though when i went on the site at work and seen the announcement of BW3. I have Reaktor 5 and though i understand the concepts just couldnt get into it. I have held off upgrading it as i was happy making combinators in reason, but the Grid in BW looks amazing. Cant wait and happy ive jumped from v1.6 to 3 (soon) for only £100.
You can start easy, just changing the range of an LFO in a Reaktor synth, for example, or adding a second oscillator etc. Being able to make even simple mods to existing instruments or FX alone opens up powerful possibilities, and allows you to dip your toes into the world of Reaktor.guitfnky wrote: very cool. I might have to give Reaktor a shot. I’ve learned a (very) little bit of programming in a couple of languages, and it’s a blast, but hard to stay on top of for someone with my attention span. being a very visually-oriented tinkerer (part of why I love Reason so much), I wonder if a tool like this might be better suited for me.
Doesn't seem to be available at least for v3.0
glad you mentioned this, and thanks for the responses...I downloaded the demo this morning and after watching a ten-minute 'basics' video I already made my first synth. it's fairly intuitive, but there's a ton to learn, obviously. most importantly, it's fun, and immediate (i.e. I don't have to learn in-depth coding for a year or two just to get off the ground). this is going to be fun...selig wrote: ↑17 Jan 2019You can start easy, just changing the range of an LFO in a Reaktor synth, for example, or adding a second oscillator etc. Being able to make even simple mods to existing instruments or FX alone opens up powerful possibilities, and allows you to dip your toes into the world of Reaktor.guitfnky wrote: very cool. I might have to give Reaktor a shot. I’ve learned a (very) little bit of programming in a couple of languages, and it’s a blast, but hard to stay on top of for someone with my attention span. being a very visually-oriented tinkerer (part of why I love Reason so much), I wonder if a tool like this might be better suited for me.
I would image the same would apply for BW3’s new features as well, though I haven’t seen if there is the equivalent of a “front panel” in BW3.
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