Search found 1219 matches

by buddard
27 Sep 2023
Forum: RE Development and SDK Discussion
Topic: Python to .repatch (Mutator)
Replies: 56
Views: 103870

Re: Python to .repatch (Mutator)

Billy+ wrote:
27 Sep 2023
buddard wrote:
26 Sep 2023
feel free to ask questions!
thanks man, so I take it its ok to continue and I haven't been naughty :oops:
Yeah, go for it!
by buddard
26 Sep 2023
Forum: RE Development and SDK Discussion
Topic: Python to .repatch (Mutator)
Replies: 56
Views: 103870

Re: Python to .repatch (Mutator)

I had overlooked this topic, but thanks to a heads up from Avasopht over at the official dev forum I came here. :puf_smile: Here is the pattern format for Mutator: Pattern note data is packed into string properties in the RE "motherboard". And as you have already guessed, string properties are store...
by buddard
31 Aug 2023
Forum: Reason General
Topic: Trials for reason 12
Replies: 8
Views: 1030

Re: Trials for reason 12

With R12 you don't need to continue logging in to use REs you are trialing, they are also a part of the offline authorization. that’s what i was thinking do they just end at the end of the month ? Yes, you can use RE trials (and betas) offline now, and they will expire after 30 days also when offli...
by buddard
21 Aug 2023
Forum: RE Development and SDK Discussion
Topic: Tutorial RE
Replies: 2
Views: 3777

Re: Tutorial RE

Did you include HeyWorld.h from HeyWorld.cpp? It seems that neither the class definition (CHeyWorld) nor the constant (kCustomPropsTag_LampState) are found when compiling HeyWorld.cpp. Also iLampState seems to be unknown. It's hard to draw any definitive conclusions without seeing the code, but I wo...
by buddard
17 Aug 2023
Forum: Reason General
Topic: Reason login failing
Replies: 16
Views: 869

Re: Reason login failing

I thought the new authorization system took care of this and you didn't need to authenticate every time ? wasn't that one of the main reasons for moving away from codemeter ! You are 100% correct. The users affected by this outage were either using Reason 12.5 or earlier, or possibly someone starti...
by buddard
15 Aug 2023
Forum: RE Development and SDK Discussion
Topic: How to implement a "Run" button
Replies: 12
Views: 7041

Re: How to implement a "Run" button

I'm not sure why that wouldn't work? I use GetBoolean all the time... But I'm glad you found a way forward! Bool does work, it turned out my code was not even being reached due to some poorly implemented silence detection foo. Ah, I see! Haha, yes, that's a classic, I've been there too a couple of ...
by buddard
15 Aug 2023
Forum: RE Development and SDK Discussion
Topic: How to implement a "Run" button
Replies: 12
Views: 7041

Re: How to implement a "Run" button

Murf wrote:
12 Aug 2023
Ok.. so this apparently doesnt work!:
fCH1_Knob_SoloSelected = JBox_GetBoolean(JBox_LoadMOMProperty(fCH1_Knob_Solo_PropertyRef)); //BM t or f
when I cast to a float everything works :)
I'm not sure why that wouldn't work? I use GetBoolean all the time... But I'm glad you found a way forward!
by buddard
11 Aug 2023
Forum: RE Development and SDK Discussion
Topic: How to implement a "Run" button
Replies: 12
Views: 7041

Re: How to implement a "Run" button

The idea here is when the button gets tapped it returns the rt as true in display.lua then the renderbatch sets the document_owner custom display with that value. Nothing happen though... in renderBatch the "fCH1_Knob_SoloSelected" var is not receiving the changes returned by the handleSwitchTap fu...
by buddard
01 Aug 2023
Forum: Rack Extensions
Topic: RUN BUTTON: The worst thing about Players
Replies: 14
Views: 2908

Re: RUN BUTTON: The worst thing about Players

I tried to explain this in my first paragraph: It's because automation values are sent to the device even when the main transport is standing still. So moving the playhead to a locator (or moving it its position in some other way) where RUN is automated to "enabled" would cause the RUN button to su...
by buddard
01 Aug 2023
Forum: Rack Extensions
Topic: RUN BUTTON: The worst thing about Players
Replies: 14
Views: 2908

Re: RUN BUTTON: The worst thing about Players

I hope some day they figure out a way to make run AND record on players automatable and remotable. The way it is right now is imho just not how it should be. It is not understandable to me why they went with that ( i know it is their SDK and no external devs fault). There is no technical limitation...
by buddard
31 Jul 2023
Forum: Rack Extensions
Topic: RUN BUTTON: The worst thing about Players
Replies: 14
Views: 2908

Re: RUN BUTTON: The worst thing about Players

A good workaround for the mDSQ, and a pretty good solution all around, is to automate "Pattern Select" for the players that support it rather than "On". It also gives you the opportunity to offset the playback since each pattern automation clip contain an "anchor point".
by buddard
31 Jul 2023
Forum: Rack Extensions
Topic: RUN BUTTON: The worst thing about Players
Replies: 14
Views: 2908

Re: RUN BUTTON: The worst thing about Players

It’s because when the Run button is engaged, the device immediately starts playing back. And when you automate a parameter in Reason, the value is changed due to the position of Reason’s playhead, regardless of whether the main sequencer is running or not. So clicking in the song ruler or even load...
by buddard
30 Jul 2023
Forum: Rack Extensions
Topic: RUN BUTTON: The worst thing about Players
Replies: 14
Views: 2908

Re: RUN BUTTON: The worst thing about Players

It’s because when the Run button is engaged, the device immediately starts playing back. And when you automate a parameter in Reason, the value is changed due to the position of Reason’s playhead, regardless of whether the main sequencer is running or not. So clicking in the song ruler or even loadi...
by buddard
18 Jun 2023
Forum: Reason Feature Requests
Topic: Black screen on Exit Bug, MacOs 13.4
Replies: 4
Views: 1024

Re: Black screen on Exit Bug, MacOs 13.4

This is a known problem with Reason running in full screen in macOS, the fix is done and will be included in the next update.
by buddard
16 Jun 2023
Forum: Reason General
Topic: Reson hardware Exception
Replies: 6
Views: 479

Re: Reson hardware Exception

Hello, so I was recording and, suddenly, Reason stop working and then it crashed, (basically it made to restart my pc somehow). However, I was able before that to save the project at some point, and once I re-open the project it pop up the message saying "hardware Exception..reason has just recover...
by buddard
12 Jun 2023
Forum: Reason General
Topic: Reason 12.6.1 Update - Out Now
Replies: 25
Views: 7735

Re: Reason 12.6.1 Update - Out Now

"Fixed an issue where crossfade gets silent when joining two audio clips" So audio crossfades hasn't worked in R12 until now? This was a very particular case where you would join two crossfaded clips that were on a muted track. The crossfaded part of the resulting clip would be completely silent.
by buddard
07 Jun 2023
Forum: Rack Extensions
Topic: Best Remoteable Sequencer and Drum Players
Replies: 11
Views: 1304

Re: Best Remoteable Sequencer and Drum Players

There's a limit of 1024 properties that can be declared for an RE, so if you want many steps and/or properties per step, it might not be feasible to store them in discrete properties, especially with multiple patterns. Instead it has become more common to encode pattern data in string properties. D...
by buddard
01 Jun 2023
Forum: Reason General
Topic: Reason 12.6 Released (Apple Silicon, Offline Mode)
Replies: 242
Views: 136689

Re: Reason 12.6 Released (Apple Silicon, Offline Mode)

Hi everyone, Can someone help me understand the discontinuation of the old authorization? I'm on 11 - and for money reasons not going to upgrade at the moment. Does this mean that I will only be able to use Reason where there's internet access? Cheers, Klaus You will be able to continue running Rea...
by buddard
31 May 2023
Forum: Rack Extensions
Topic: Best Remoteable Sequencer and Drum Players
Replies: 11
Views: 1304

Re: Best Remoteable Sequencer and Drum Players

The issue is that IF you want to have multiple patterns the number of remotable items multiplies by the number of patterns. Now i dont think there is a Limit to the number of remote items in REs but i am not sure. It is a bit more complicated to program remote codecs with another item multiplier bu...
by buddard
30 May 2023
Forum: Rack Extensions
Topic: Best Remoteable Sequencer and Drum Players
Replies: 11
Views: 1304

Re: Best Remoteable Sequencer and Drum Players

It works better with Redrum because it isn’t an RE, so it has capabilities that are not currently possible with the RE SDK. So it’s not a matter of RE devs neglecting to add Remote support. I know there are some things that non-RE native devices can do that the RE devices can't. But are Remoteable ...
by buddard
29 May 2023
Forum: Rack Extensions
Topic: Best Remoteable Sequencer and Drum Players
Replies: 11
Views: 1304

Re: Best Remoteable Sequencer and Drum Players

Players can be Remoteable though, it's just that devs aren't adding the capability. Redrum is actually very good at this but it's more or less alone. It works better with Redrum because it isn’t an RE, so it has capabilities that are not currently possible with the RE SDK. So it’s not a matter of R...
by buddard
27 May 2023
Forum: Rack Extensions
Topic: Did Mattias said, we are prepared for "RE Panel folding"?
Replies: 16
Views: 1712

Re: Did Mattias said, we are prepared for "RE Panel folding"?

Yeah I found this part really interesting. I always thought folding wasn’t possible in the RE format, but he says that’s not the case. And he says it’s a boring answer that he’s ashamed of.. but he didn’t really say why, but seemed to suggest that they just didn’t have time to implement it..? No, t...
by buddard
18 May 2023
Forum: Reason General
Topic: Reason 12.6 Released (Apple Silicon, Offline Mode)
Replies: 242
Views: 136689

Re: Reason 12.6 Released (Apple Silicon, Offline Mode)

Is there a way to keep 12.5.2 and also have 12.6.x installed? I have a few plugins that aren't Mx native yet that I might want to be able to go back and use in certain situations. No, but you can start 12.6.x in backwards compatible mode! 1. Open your Applications folder in Finder 2. Right click on...
by buddard
11 May 2023
Forum: Reason General
Topic: Reason 12.6 Released (Apple Silicon, Offline Mode)
Replies: 242
Views: 136689

Re: Reason 12.6 Released (Apple Silicon, Offline Mode)

Is possible to keep Reason 10 alongside v12.6 with this update without losing access to R10 ? I mean, if this uninstall codemeter related stuff... Yes! Reason 12.6 doesn't uninstall any codemeter stuff, it has just stopped using it. I still need R10 available due an old vst library instrument I los...
by buddard
10 May 2023
Forum: VST Plugins
Topic: Robotic Bean - Portatron Tape Synthesizer (VST3)
Replies: 130
Views: 202719

Re: Robotic Bean - Portatron Tape Synthesizer (VST3)

challism wrote:
10 May 2023
Thanks for the update. Any chance onboard sample recording is coming in a future update?
Yes, I'd say there's a pretty good chance of that happening as it is high on our wish list. :puf_smile:
We're not able to commit to any time frame, though.