Yeah, go for it!
Search found 1219 matches
- 27 Sep 2023
- Forum: RE Development and SDK Discussion
- Topic: Python to .repatch (Mutator)
- Replies: 56
- Views: 103870
- 26 Sep 2023
- Forum: RE Development and SDK Discussion
- Topic: Python to .repatch (Mutator)
- Replies: 56
- Views: 103870
Re: Python to .repatch (Mutator)
I had overlooked this topic, but thanks to a heads up from Avasopht over at the official dev forum I came here. :puf_smile: Here is the pattern format for Mutator: Pattern note data is packed into string properties in the RE "motherboard". And as you have already guessed, string properties are store...
- 31 Aug 2023
- Forum: Reason General
- Topic: Trials for reason 12
- Replies: 8
- Views: 1030
Re: Trials for reason 12
With R12 you don't need to continue logging in to use REs you are trialing, they are also a part of the offline authorization. that’s what i was thinking do they just end at the end of the month ? Yes, you can use RE trials (and betas) offline now, and they will expire after 30 days also when offli...
- 21 Aug 2023
- Forum: RE Development and SDK Discussion
- Topic: Tutorial RE
- Replies: 2
- Views: 3777
Re: Tutorial RE
Did you include HeyWorld.h from HeyWorld.cpp? It seems that neither the class definition (CHeyWorld) nor the constant (kCustomPropsTag_LampState) are found when compiling HeyWorld.cpp. Also iLampState seems to be unknown. It's hard to draw any definitive conclusions without seeing the code, but I wo...
- 17 Aug 2023
- Forum: Reason General
- Topic: Reason login failing
- Replies: 16
- Views: 869
Re: Reason login failing
I thought the new authorization system took care of this and you didn't need to authenticate every time ? wasn't that one of the main reasons for moving away from codemeter ! You are 100% correct. The users affected by this outage were either using Reason 12.5 or earlier, or possibly someone starti...
- 15 Aug 2023
- Forum: RE Development and SDK Discussion
- Topic: How to implement a "Run" button
- Replies: 12
- Views: 7041
Re: How to implement a "Run" button
I'm not sure why that wouldn't work? I use GetBoolean all the time... But I'm glad you found a way forward! Bool does work, it turned out my code was not even being reached due to some poorly implemented silence detection foo. Ah, I see! Haha, yes, that's a classic, I've been there too a couple of ...
- 15 Aug 2023
- Forum: RE Development and SDK Discussion
- Topic: How to implement a "Run" button
- Replies: 12
- Views: 7041
Re: How to implement a "Run" button
I'm not sure why that wouldn't work? I use GetBoolean all the time... But I'm glad you found a way forward!
- 11 Aug 2023
- Forum: RE Development and SDK Discussion
- Topic: How to implement a "Run" button
- Replies: 12
- Views: 7041
Re: How to implement a "Run" button
The idea here is when the button gets tapped it returns the rt as true in display.lua then the renderbatch sets the document_owner custom display with that value. Nothing happen though... in renderBatch the "fCH1_Knob_SoloSelected" var is not receiving the changes returned by the handleSwitchTap fu...
- 01 Aug 2023
- Forum: Rack Extensions
- Topic: RUN BUTTON: The worst thing about Players
- Replies: 14
- Views: 2908
Re: RUN BUTTON: The worst thing about Players
I tried to explain this in my first paragraph: It's because automation values are sent to the device even when the main transport is standing still. So moving the playhead to a locator (or moving it its position in some other way) where RUN is automated to "enabled" would cause the RUN button to su...
- 01 Aug 2023
- Forum: Rack Extensions
- Topic: RUN BUTTON: The worst thing about Players
- Replies: 14
- Views: 2908
Re: RUN BUTTON: The worst thing about Players
I hope some day they figure out a way to make run AND record on players automatable and remotable. The way it is right now is imho just not how it should be. It is not understandable to me why they went with that ( i know it is their SDK and no external devs fault). There is no technical limitation...
- 31 Jul 2023
- Forum: Rack Extensions
- Topic: RUN BUTTON: The worst thing about Players
- Replies: 14
- Views: 2908
Re: RUN BUTTON: The worst thing about Players
A good workaround for the mDSQ, and a pretty good solution all around, is to automate "Pattern Select" for the players that support it rather than "On". It also gives you the opportunity to offset the playback since each pattern automation clip contain an "anchor point".
- 31 Jul 2023
- Forum: Rack Extensions
- Topic: RUN BUTTON: The worst thing about Players
- Replies: 14
- Views: 2908
Re: RUN BUTTON: The worst thing about Players
It’s because when the Run button is engaged, the device immediately starts playing back. And when you automate a parameter in Reason, the value is changed due to the position of Reason’s playhead, regardless of whether the main sequencer is running or not. So clicking in the song ruler or even load...
- 30 Jul 2023
- Forum: Rack Extensions
- Topic: RUN BUTTON: The worst thing about Players
- Replies: 14
- Views: 2908
Re: RUN BUTTON: The worst thing about Players
It’s because when the Run button is engaged, the device immediately starts playing back. And when you automate a parameter in Reason, the value is changed due to the position of Reason’s playhead, regardless of whether the main sequencer is running or not. So clicking in the song ruler or even loadi...
- 18 Jun 2023
- Forum: Reason Feature Requests
- Topic: Black screen on Exit Bug, MacOs 13.4
- Replies: 4
- Views: 1024
Re: Black screen on Exit Bug, MacOs 13.4
This is a known problem with Reason running in full screen in macOS, the fix is done and will be included in the next update.
- 16 Jun 2023
- Forum: Reason General
- Topic: Reson hardware Exception
- Replies: 6
- Views: 479
Re: Reson hardware Exception
Hello, so I was recording and, suddenly, Reason stop working and then it crashed, (basically it made to restart my pc somehow). However, I was able before that to save the project at some point, and once I re-open the project it pop up the message saying "hardware Exception..reason has just recover...
- 12 Jun 2023
- Forum: Reason General
- Topic: Reason 12.6.1 Update - Out Now
- Replies: 25
- Views: 7735
Re: Reason 12.6.1 Update - Out Now
"Fixed an issue where crossfade gets silent when joining two audio clips" So audio crossfades hasn't worked in R12 until now? This was a very particular case where you would join two crossfaded clips that were on a muted track. The crossfaded part of the resulting clip would be completely silent.
- 07 Jun 2023
- Forum: Rack Extensions
- Topic: Best Remoteable Sequencer and Drum Players
- Replies: 11
- Views: 1304
Re: Best Remoteable Sequencer and Drum Players
There's a limit of 1024 properties that can be declared for an RE, so if you want many steps and/or properties per step, it might not be feasible to store them in discrete properties, especially with multiple patterns. Instead it has become more common to encode pattern data in string properties. D...
- 01 Jun 2023
- Forum: Reason General
- Topic: Reason 12.6 Released (Apple Silicon, Offline Mode)
- Replies: 242
- Views: 136689
Re: Reason 12.6 Released (Apple Silicon, Offline Mode)
Hi everyone, Can someone help me understand the discontinuation of the old authorization? I'm on 11 - and for money reasons not going to upgrade at the moment. Does this mean that I will only be able to use Reason where there's internet access? Cheers, Klaus You will be able to continue running Rea...
- 31 May 2023
- Forum: Rack Extensions
- Topic: Best Remoteable Sequencer and Drum Players
- Replies: 11
- Views: 1304
Re: Best Remoteable Sequencer and Drum Players
The issue is that IF you want to have multiple patterns the number of remotable items multiplies by the number of patterns. Now i dont think there is a Limit to the number of remote items in REs but i am not sure. It is a bit more complicated to program remote codecs with another item multiplier bu...
- 30 May 2023
- Forum: Rack Extensions
- Topic: Best Remoteable Sequencer and Drum Players
- Replies: 11
- Views: 1304
Re: Best Remoteable Sequencer and Drum Players
It works better with Redrum because it isn’t an RE, so it has capabilities that are not currently possible with the RE SDK. So it’s not a matter of RE devs neglecting to add Remote support. I know there are some things that non-RE native devices can do that the RE devices can't. But are Remoteable ...
- 29 May 2023
- Forum: Rack Extensions
- Topic: Best Remoteable Sequencer and Drum Players
- Replies: 11
- Views: 1304
Re: Best Remoteable Sequencer and Drum Players
Players can be Remoteable though, it's just that devs aren't adding the capability. Redrum is actually very good at this but it's more or less alone. It works better with Redrum because it isn’t an RE, so it has capabilities that are not currently possible with the RE SDK. So it’s not a matter of R...
- 27 May 2023
- Forum: Rack Extensions
- Topic: Did Mattias said, we are prepared for "RE Panel folding"?
- Replies: 16
- Views: 1712
Re: Did Mattias said, we are prepared for "RE Panel folding"?
Yeah I found this part really interesting. I always thought folding wasn’t possible in the RE format, but he says that’s not the case. And he says it’s a boring answer that he’s ashamed of.. but he didn’t really say why, but seemed to suggest that they just didn’t have time to implement it..? No, t...
- 18 May 2023
- Forum: Reason General
- Topic: Reason 12.6 Released (Apple Silicon, Offline Mode)
- Replies: 242
- Views: 136689
Re: Reason 12.6 Released (Apple Silicon, Offline Mode)
Is there a way to keep 12.5.2 and also have 12.6.x installed? I have a few plugins that aren't Mx native yet that I might want to be able to go back and use in certain situations. No, but you can start 12.6.x in backwards compatible mode! 1. Open your Applications folder in Finder 2. Right click on...
- 11 May 2023
- Forum: Reason General
- Topic: Reason 12.6 Released (Apple Silicon, Offline Mode)
- Replies: 242
- Views: 136689
Re: Reason 12.6 Released (Apple Silicon, Offline Mode)
Is possible to keep Reason 10 alongside v12.6 with this update without losing access to R10 ? I mean, if this uninstall codemeter related stuff... Yes! Reason 12.6 doesn't uninstall any codemeter stuff, it has just stopped using it. I still need R10 available due an old vst library instrument I los...
- 10 May 2023
- Forum: VST Plugins
- Topic: Robotic Bean - Portatron Tape Synthesizer (VST3)
- Replies: 130
- Views: 202719