Search found 128 matches
- 27 Jun 2021
- Forum: RE Development and SDK Discussion
- Topic: What's the most efficient way to handle property diffs?
- Replies: 8
- Views: 2903
Re: What's the most efficient way to handle property diffs?
I personally use a map where the value is a Property object that has an "update" virtual method see on github (measurement on my local machine, so not general, seemed to indicate that calling a virtual method was faster than a bind). Does it make my REs slow and unusable? Certainly not. Is is slowe...
- 27 Jun 2021
- Forum: RE Development and SDK Discussion
- Topic: What's the most efficient way to handle property diffs?
- Replies: 8
- Views: 2903
Re: What's the most efficient way to handle property diffs?
Hm, maybe that's the way to go. Thanks!
- 26 Jun 2021
- Forum: RE Development and SDK Discussion
- Topic: What's the most efficient way to handle property diffs?
- Replies: 8
- Views: 2903
Re: What's the most efficient way to handle property diffs?
I think the most performance -efficient way is by using plain C and avoiding function calls for each diff. A single function processing all the diffs in a loop containing a big switch statement. Oh sure, I forgot about that! I am trying to avoid a switch statement, though, to increase reusability o...
- 26 Jun 2021
- Forum: RE Development and SDK Discussion
- Topic: What's the most efficient way to handle property diffs?
- Replies: 8
- Views: 2903
What's the most efficient way to handle property diffs?
Hi guys! I am currently refactoring a lot of my code and am wondering what the best way for handling property diffs would be. At the moment I am using std::map and std::bind which someone suggested on the dev forum a long time ago, if I recall correctly. Is there a way to do this more efficiently or...
- 13 Mar 2021
- Forum: Reason General
- Topic: Having trouble recording analog mic inputs (Madiface XT)
- Replies: 0
- Views: 380
Having trouble recording analog mic inputs (Madiface XT)
Hi guys! If this belongs in a different subforum feel free to move the post. Recently I got lucky and got a used Madiface XT on Ebay for very cheap which replaces my Octa-Capture. However, I am having trouble recording with the dedicated ASIO driver. The interface has two metric tonnes of MADI input...
- 05 Mar 2021
- Forum: Rack Extensions
- Topic: New Omega DEQ
- Replies: 46
- Views: 10489
- 24 Feb 2021
- Forum: Rack Extensions
- Topic: New Omega DEQ
- Replies: 46
- Views: 10489
Re: New Omega DEQ
I think I just found a bug in the DEQ. If you switch to "Split Stereo" as your stereo mode it will completely mangle your sound if you include any amount of Lookahead. Thought my computer was about to die or something when I heard it lol. As a sidenote while I'm in this thread I wanna add that this...
- 19 Feb 2021
- Forum: RE Development and SDK Discussion
- Topic: How do fellow developers position widgets?
- Replies: 14
- Views: 3008
Re: How do fellow developers position widgets?
This is definitely a great technique! I guess I just go through too many stages of graphics changes where it starts to become a hassle.
- 19 Feb 2021
- Forum: RE Development and SDK Discussion
- Topic: How do fellow developers position widgets?
- Replies: 14
- Views: 3008
Re: How do fellow developers position widgets?
Here is a little python script I wrote that helps me out. It evaluates and collapses down any calculations inside device_2d.lua I run it as follows: python collapseCalcs.py GUI2D/device_2D.lua Which allows me to write things like: ButtonTool0 = { offset = {575+5*30, 200-10*5}, { path="SeedSwitch", ...
- 19 Feb 2021
- Forum: RE Development and SDK Discussion
- Topic: How do fellow developers position widgets?
- Replies: 14
- Views: 3008
Re: How do fellow developers position widgets?
Thanks for your input, Brian!
I actually think that my current approach might be faster for me because I can re-position the widgets and get instant feedback in GIMP without having to rebuild anything or having to re-open Recon. But I'll have to try your method!
I actually think that my current approach might be faster for me because I can re-position the widgets and get instant feedback in GIMP without having to rebuild anything or having to re-open Recon. But I'll have to try your method!
- 19 Feb 2021
- Forum: RE Development and SDK Discussion
- Topic: How do fellow developers position widgets?
- Replies: 14
- Views: 3008
How do fellow developers position widgets?
I am beginning to find it frustrating positioning the graphics in GIMP and then manually copying the coordinates into the device_2D.lua file. How do you handle this process? Are there any faster alternatives?
- 22 Jan 2021
- Forum: Rack Extensions
- Topic: Forgotten Compressor by Forgotten Clank is now in the shop!
- Replies: 11
- Views: 2132
Re: Forgotten Compressor by Forgotten Clank is now in the shop!
For owners of the Forgotten Compressor: There has been a mini update which fixed a small bug that I've run into a couple of times. I hope this helps!
- 21 Jan 2021
- Forum: Rack Extensions
- Topic: Omega Trimmer RE
- Replies: 11
- Views: 2165
Re: Omega Trimmer RE
Hello there! Nice and useful little device, especially with the steep filter slopes. I stumbled upon a small issue with the silence detection. When using the lowpass filter with a low cutoff and the inputs go completely silent, the outputs go silent at the same time as well, which results in a smal...
- 24 Nov 2020
- Forum: Rack Extensions
- Topic: Forgotten Clank Studios free Black Friday RE ... Omega Mastering Clipper AND Trimmer
- Replies: 15
- Views: 1341
Re: Forgotten Clank Studios free Black Friday RE ... Omega Mastering Clipper
Happy to help out my fellow Reasoners! Hope you all like it
Maximum oversampling is closer to x16, even! Although it isn't regular oversampling and not directly comparable.
Omega Trimmer is also free during Black Friday if anyone's interested.
Maximum oversampling is closer to x16, even! Although it isn't regular oversampling and not directly comparable.
Omega Trimmer is also free during Black Friday if anyone's interested.
- 24 Oct 2020
- Forum: Rack Extensions
- Topic: Looking for beta testers for very short RE test
- Replies: 7
- Views: 760
- 24 Oct 2020
- Forum: Rack Extensions
- Topic: Looking for beta testers for very short RE test
- Replies: 7
- Views: 760
Looking for beta testers for very short RE test
Hi guys, I'm working on a very small project but sadly there seems to be an issue that I cannot recreate. I'd need a few people to quickly check if the RE outputs any sound (will take 5 minutes or so with downloading and everything). Both Mac and Windows is appreciated but Mac the bug is more likely...
- 07 Oct 2020
- Forum: Rack Extensions
- Topic: Forgotten Waveshaper 2 is now available!
- Replies: 42
- Views: 6762
Re: Forgotten Waveshaper 2 is now available!
I dived in the forgotten waveshaper, it has so much options. I read in the (very well written) manual you are thinking of how to implement the cv input. I was thinking a matrix would be awesome for this. The user could assign the cv input to the desired parameter on the device without the routing i...
- 05 Aug 2020
- Forum: RE Development and SDK Discussion
- Topic: Newbie Tutorial Error Question
- Replies: 16
- Views: 10339
Re: Newbie Tutorial Error Question
Looks like some kind of syntax error. If you don't figure it out yourself, can you post the device_2D.lua file?
- 18 Jul 2020
- Forum: Rack Extensions
- Topic: Autosub by Forgotten Clank Studios now in the shop!
- Replies: 125
- Views: 15798
- 17 Jul 2020
- Forum: Rack Extensions
- Topic: Autosub by Forgotten Clank Studios now in the shop!
- Replies: 125
- Views: 15798
Re: Autosub by Forgotten Clank Studios now in the shop!
v1.3 is available now and should work properly!
- 12 Jul 2020
- Forum: RE Development and SDK Discussion
- Topic: DSP and the built in FFT functions of the Reason SDK
- Replies: 5
- Views: 1432
Re: DSP and the built in FFT functions of the Reason SDK
I've used them a bunch and I think they are fine. I'm sure they are well-optimized and use lookup-tables. There could be optimized versions for special cases (if one needs the optimization). Like a split radix FFT for lengths 4n or for zero-padding / zero-insertion (there has been a post on reddit.c...
- 06 Jul 2020
- Forum: Rack Extensions
- Topic: Autosub by Forgotten Clank Studios now in the shop!
- Replies: 125
- Views: 15798
Re: Autosub by Forgotten Clank Studios now in the shop!
A really inconvenient bug has slipped through where you can't really use the filter section. Unfortunately, I am currently on holiday but will fix it ASAP when I get back.
For the time being, I would advise against updating to v1.2. Sorry!
For the time being, I would advise against updating to v1.2. Sorry!
- 30 Jun 2020
- Forum: Rack Extensions
- Topic: Autosub by Forgotten Clank Studios now in the shop!
- Replies: 125
- Views: 15798
Re: Autosub by Forgotten Clank Studios now in the shop!
Quick info: Version 1.2 is now available for free which introduces Polyphony and a new "Release ASAP" mode.
- 23 Jun 2020
- Forum: Rack Extensions
- Topic: [Developer] re-cmake open source release
- Replies: 9
- Views: 1320
Re: [Developer] re-cmake open source release
That said, such examples could be potentially useful for other reasons, so maybe that's a good case for a more general open-source RE example gallery, where re-cmake just happens to be the common build system they all use, but maintenance is shared by others? That was my thought. The examples are n...
- 22 Jun 2020
- Forum: Rack Extensions
- Topic: [Developer] re-cmake open source release
- Replies: 9
- Views: 1320
Re: [Developer] re-cmake open source release
Amazing, thanks! I'll have to look into this.
When you say "fully wired" I assume audio inputs/outputs and not much else, right? I would be willing to throw in my FX template which features much more functionality that new devs might not think they needed.
When you say "fully wired" I assume audio inputs/outputs and not much else, right? I would be willing to throw in my FX template which features much more functionality that new devs might not think they needed.